Post by Admin on Sept 28, 2017 18:25:16 GMT
Stealth
Description: The user is able to use the shadows to hide. This skill only works on dark and shadow areas. While in darkness or in a shadow area, they are treated unseen. However, this does not work if the opponent sees them going into the hiding (such as a small dark corner) or able to see in the dark. If Perception is used against this skill, whichever skill has the higher level wins. If both skills are the same rank, then comes down to a die roll of 50% success or fail. If seen, this skill will fail and the user needs to change locations.
Restrictions: –
Perception
Description: Your senses allow you to (see/hear/become aware of) details and alert you to danger. Perception covers all five senses, including sight, hearing, touch, taste, and smell. Higher the level of the skill, the better chances do they have of beating other skills that being used against them (such as stealth, silent steps etc). If ever faced against the same level of skill, a die roll be needed and given a 50/50 chance. Works only within 10 feet around them.
Restrictions: –
For more details for perception
Pickpocket
Description: The user can pickpocket five jenny from others. Higher level of this skill is increased the amount by additional five jenny. If Perception is used against this skill, whichever skill has the higher level wins. If both skills are the same rank, then comes down to a die roll of 50% success or fail.
Restrictions: –
Empathy
Description: The user is more in tune of the mood of other people and animals. Not that a person without this can’t tell a person obvious mood but they’re able to see it much better than others. For example, a person might be angry with the user but keeping it hidden. The user can pick it up. Each level, the user is able to read moods from any creature better. However, if they have the talent acting, they may require a die roll if the talent tier is even.
Restrictions:Perception skill require.
Photographic Memory
Description: The user memory is perfect. They can remember people names, place, what they look like, and so forth. Although, they can’t remember things like, every single text in a math book but it much better than normal people. Additionally, even if they forget something, the gm must inform them (if they request it). This skill has no benefits from raising it level.
Restrictions: Can only be start with.
Silent steps
Description: The user footsteps cannot be heard if they choose to be silent. At level one, the user footsteps is silence on normal ground, level two, the boards in a floor will not squeak, level three, regardless of the ground they walk on, they cannot be heard even if they have a high perception.
Restrictions: Only goes up to level 3.
Trap locator
Description: The user's eyes are sharper than a normal person and able to notice spots better than others. The user can detect of the same level or below.
Restrictions: Requires Perception.
Disable Device
Description: You are skilled at disarming traps and opening locks. In addition, this skill lets you sabotage simple mechanical devices, such as catapults, wagon wheels, and doors. This skill can only work on devices of the same rank or below.
Restrictions: -
Escape Artist
Description: Your training allows you to slip bonds and escape from grapples. Some examples, Escape rope/bindings, Escape a net, Escape normal manacles, Move through a tight space, Escape grapple or reduce pinned condition to grappled condition. This skill only works on bonds and grapple that are lower level.
Restrictions: -
Disguise
Description: You are skilled at changing your appearance. Your Disguise check result determines how good the disguise is, and it is opposed by others’ Perception check results. If you don’t draw any attention to yourself, others do not get to make Perception checks. If you come to the attention of people who are suspicious (such as a guard who is watching commoners walking through a city gate), it can be assumed that such observers are taking their Perception checks. If Perception is used against this skill, whichever skill has the higher level wins. If both skills are of the same rank, then comes down to a die roll of 50% success or fail.
Restrictions: Requires Disguise kit. Must rp in making a disguise.
Description: The user is able to use the shadows to hide. This skill only works on dark and shadow areas. While in darkness or in a shadow area, they are treated unseen. However, this does not work if the opponent sees them going into the hiding (such as a small dark corner) or able to see in the dark. If Perception is used against this skill, whichever skill has the higher level wins. If both skills are the same rank, then comes down to a die roll of 50% success or fail. If seen, this skill will fail and the user needs to change locations.
Restrictions: –
Perception
Description: Your senses allow you to (see/hear/become aware of) details and alert you to danger. Perception covers all five senses, including sight, hearing, touch, taste, and smell. Higher the level of the skill, the better chances do they have of beating other skills that being used against them (such as stealth, silent steps etc). If ever faced against the same level of skill, a die roll be needed and given a 50/50 chance. Works only within 10 feet around them.
Restrictions: –
For more details for perception
- Hear the sound of battle
- Notice the stench of rotting garbage
- Detect the smell of smoke
- Hear the details of a conversation
- Notice a visible creature
- Determine if food is spoiled
- Hear the sound of a creature walking
- Find the average concealed door
- Hear the sound of a key being turned in a lock
- Find the average secret door
- Hear a bow being drawn
- Sense a burrowing creature underneath you
- Notice a pickpocket
- Notice a creature using Stealth
- Find a hidden trap
- Identify the powers of a potion through taste
Pickpocket
Description: The user can pickpocket five jenny from others. Higher level of this skill is increased the amount by additional five jenny. If Perception is used against this skill, whichever skill has the higher level wins. If both skills are the same rank, then comes down to a die roll of 50% success or fail.
Restrictions: –
Empathy
Description: The user is more in tune of the mood of other people and animals. Not that a person without this can’t tell a person obvious mood but they’re able to see it much better than others. For example, a person might be angry with the user but keeping it hidden. The user can pick it up. Each level, the user is able to read moods from any creature better. However, if they have the talent acting, they may require a die roll if the talent tier is even.
Restrictions:Perception skill require.
Photographic Memory
Description: The user memory is perfect. They can remember people names, place, what they look like, and so forth. Although, they can’t remember things like, every single text in a math book but it much better than normal people. Additionally, even if they forget something, the gm must inform them (if they request it). This skill has no benefits from raising it level.
Restrictions: Can only be start with.
Silent steps
Description: The user footsteps cannot be heard if they choose to be silent. At level one, the user footsteps is silence on normal ground, level two, the boards in a floor will not squeak, level three, regardless of the ground they walk on, they cannot be heard even if they have a high perception.
Restrictions: Only goes up to level 3.
Trap locator
Description: The user's eyes are sharper than a normal person and able to notice spots better than others. The user can detect of the same level or below.
Restrictions: Requires Perception.
Disable Device
Description: You are skilled at disarming traps and opening locks. In addition, this skill lets you sabotage simple mechanical devices, such as catapults, wagon wheels, and doors. This skill can only work on devices of the same rank or below.
Restrictions: -
Escape Artist
Description: Your training allows you to slip bonds and escape from grapples. Some examples, Escape rope/bindings, Escape a net, Escape normal manacles, Move through a tight space, Escape grapple or reduce pinned condition to grappled condition. This skill only works on bonds and grapple that are lower level.
Restrictions: -
Disguise
Description: You are skilled at changing your appearance. Your Disguise check result determines how good the disguise is, and it is opposed by others’ Perception check results. If you don’t draw any attention to yourself, others do not get to make Perception checks. If you come to the attention of people who are suspicious (such as a guard who is watching commoners walking through a city gate), it can be assumed that such observers are taking their Perception checks. If Perception is used against this skill, whichever skill has the higher level wins. If both skills are of the same rank, then comes down to a die roll of 50% success or fail.
Restrictions: Requires Disguise kit. Must rp in making a disguise.