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Post by Admin on Aug 1, 2018 15:53:32 GMT
Name:Weird neighbored? Level:2 Description: The client wants you to look into their neighbored house and see what they ’re up too. The man is shown to be aggressive, his building has some add-ons that don’t look practical which are an eyesore for everyone and weird sounds can be heard from within. If you enter the building, it best not to be caught or potentially be charged with breaking and entering. Reward:10
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Post by Mervyn on Aug 1, 2018 16:12:34 GMT
Mervyn was pondering around the city, back on his way to the hotel as an old man looked at him with a very serious and scared look on his face, The big bodied sailor stopped in his track and greeted the old man. " Hey there, you don't look all to good is everything okay? The old man shook his head, he didn't really explain what happened but something was wrong with the neighbors, he was scared and didn't know what to do, Mervyn apparently looked capable and was asked to go in and check out the house, hopefully finally giving the man some peace of mind.
As the sailor nodded and accepted the mans request he carefully moved up to the house, tried to see through the windows but didn't see anything thanks to blinds, the house was weirdly build in and Mervyn had no idea what half the things he saw was. As the sailor approached the door he wondered if it was a good idea to knock, it might all be a missunderstanding and not as bad as the old man made it out to be. Mervyn took a deep breath and placed his hand on the door before he wanted to knock, yet the door was open. Mervyn wondered if it would be a good idea to go in as, but he decided to as his client seemed really scared. As the sailor carefully pondered through the hall he could hear some very weird sounds, what was going on here?
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Post by Admin on Aug 1, 2018 18:13:39 GMT
As he approaches the building, Mervyn quickly notices the building doesn’t look normal, as if parts of the building was warp or unfinished. On top of the building, you see two towers, a roller coaster that operating, a ladder to one of the towers too? The front yard is a mess with a fence not evenly made, wood pieces from the fence is scattered and a car is parked in the yard, as it the owner ram their car through the fence itself.
As Merv makes his way to the front door, he sees there is a security system for intruders but not yet operational. Like the owner started to build it and then stop at the end. Perhaps they simply got distracted. The front door opens easily and Merv hears wear sounds coming from somewhere deeper inside. By the front door is a closet and if he looks inside, just find coats and clothes hangers. If he keeps going in, on his right is the living with the owner on his couch, simply watching t.v. The man looks normal from first glance, but there some weird aura coming from him, the more Merv would look at him, the more he feels he is dangerous.
However, by the living room is a strange door. The door has some heavy security to it, but for what purpose does it serve? The door seems to lead to the basement of the house, but it requires a keycard for it to open. The door is made of some heavy material metal and it is boarded up. It he trying to prevent anyone going down there or is it to prevent anything from coming out? Regardless, the strange sound seems to be coming from beyond the locked door, he can’t make out what exactly he’s hearing, but it is unsettling.
To the left is a kitchen, a stairway to upstairs, back rooms, and a garage. On the walls is several pictures that are hanging up. It shows the owner of the building with someone else, this other person face is completely cut out, the only thing that is seen is his body frame and clothes. There are also several creepy masks, but do they have any meaning? To figure out the question to all of these questions is to explore while not getting caught.
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Post by Mervyn on Aug 2, 2018 1:16:34 GMT
The sailor was completely confused on what he found when he entered the house, it was like a horror story from those books, it was almost like the whole place was made to scare someone. Was the neighbor part of the plot? Was this just a funny house of horrors, did they just want Mervyn to get scared for the fun of it? The sailor shook his head, he decided it was best to be cautious, to be safe. Sniffing around he found a few masks hanging around, Ones he had never ever seen before, ones that he didn't even know why one would wear them? did they show a message?
just as he stepped through the door he noticed a closet, as he carefully opened it and peaked in he realized it was just a normal closet, in it were some coats, which gave Mervyn an idea, if infiltrating it's best to adapt to the current surroundings. As the sailor grabbed the longest coat and put it on, tieing it close to hide his sailor outfit he moved over to the masks he saw earlier, picking up the middle one hoping to find a way to tie it to his head while still being able to see, if the police would catch him like this he'd at least be not that recognizable.
Mervyn carefully snuck through, using his ten to hide his aura completely, as he felt like there was someone who might even be able to find him out. He noticed a baricaded door, there was a card system to get in yet no card, the door towards the livingroom seemed like the most dangerous of them all, thus he decided to move on, which lead him to a kitchen, close to a stairwell, Mervyn carefully peeked through the opening in the kitchen door wondering what was inside.
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Post by Admin on Aug 4, 2018 17:38:40 GMT
As the sailor reaches inside the kitchen, he quickly finds the kitchen just as weird as everything else to the building. The kitchen table and chairs are all pushed to one side of the room, cramped together. The oddest thing about the kitchen is the fridge is upside down. If the sailor opens it, he will find nothing inside but only tomatoes. The cabinets are wide-open, revealing silverware and plates. If he looks closer to the counter, he can find a hammer that could be used to pull out the nails for the door, but still no card key. There is a set of keys lying next to the hammer but what could they open? A second door leads to the other side of the hallway, if he chooses to go that direction, he finds more rooms and a stairway leading to upstairs. However, he needs to make up his mind about what to do, as there are sounds coming from the hallway, the owner is on the move and perhaps, making his way to the kitchen.
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Post by Mervyn on Aug 6, 2018 16:25:42 GMT
The sailor was very observant, not wanting to get caught while still wanting to find out what was going on. Observing the kitchen he shook his head, how messy people could be, all the stuff was shoved to one side. Looking around he found a hammer laying around which he decided to pick up, next to it were a set of keys, after observing them he slid them in his pockets. The room was a weird one, he wondered why the fridge was upside down, things here were not normal.
Shaking his head he wondered where to go, he could use the hammer to try and get the lock of the door to the basement but as he heard the owner was on the move he decided to go through the second door in the kitchen. Ariving here he saw more rooms and a fly of stairs, the stairs looked old and if he would walk on them it might alarm the owner, but there was still some unchecked rooms in there, he wondered if it be a good idea to hide in one of those and wait out the persons movement.
He was still undecesive and worried, hiding in the rooms might lock himself in, running upstairs would as well. maybe the man was just going to the toilet, if that was the case he could use the hammer, some planks to lock the man inside of the toilet, he could pry some nails out of other doors or woodenplanks from the stairs. But for now Mervyn opened the first door carefully and peeked through, if there was nothing dangerous inside he'd move in and look for a place to hide.
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Post by Admin on Aug 25, 2018 17:08:43 GMT
As the man looks through the door, he finds a long hallway leading to a dining room that looks perfectly normal, untouched even. There are a few pictures hanging up on the wall, the owner, and someone else with his face cut out. The owner is looking at the other person, looking angry at his arms cross over. Another picture is the two having their arms over each other shoulders. There lies another door leading further back to the building and one other door next to it if explore, leads to a bathroom.
However, in the background is the owner on the move, he seems to be looking for something, but what could he be looking for, the sailor? Does he know he is inside the house? It seems his footsteps are growing closer and presently there is nowhere hide in the dining room, leaving just to go through the back of the house or run to the bathroom?
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