Post by Admin on Mar 30, 2018 3:10:08 GMT
The following Hatsu is an example for those who might be struggling. What Hatsu can be approved, ideas or whatever. We’re going to make the hatsu and then break it down.
Name: Power Ball [level 1]
Type:Enhancer [five slots] Emission [1 slots] Manipulation [1 slots
Level: 1-5
Range: 20 meters.
Effect: The user releases their Nen into a ball that flies to a target.
Description: The caster pours their Nen into a ball and throws it. The ball deals damage according to the hatsu level + the item level. The user can make the ball change direction in mid-flight once.
Conditions: The ball must belong to the user. Meaning the user cannot find any ball to use this Nen. They must carry the ball into the thread beforehand.
Drawback:The ball itself doesn’t come back to the user after thrown. An enemy can kick the ball far away or destroy it so it can’t be used again. The power ball hatsu only lasts for one post.
Name: The name is arbitrary. The name should be related to your character personality or to the Hatsu ability. Moving on, levels 1 is showing its current level and possibly change later.
Type: To create a good example of this Hatsu, we did three different types of Nen into one. Prim is Enhancer, the emission is secondary, and Manipulation is opposite in this example. The Enhancer is reflecting it being the prime and how many slots it going to take up as it levels up. The others are showing that even if it goes up, it doesn’t take up even more slots.
Level: In the example, it basically means it can go up to level 5 and they intend to level it up.
Range: Thanks to emission, it can leave the user body and give it range. Because it is level 1 and single target, 20 meters is fair.
Effect: Giving a brief information, give people a brief idea.
Description: It’s giving us a more detail information and showing us what type of Nen is being used and why. The enhancer is used to make the ball stronger. Emission so the empower of the ball can leave the user and give it range. Manipulator allows it to change direction in mid flight. If the user wants more range, they would need more conditions or level up. That would require more slots. This is the same for the manipulator. If they want more change in directions when the ball is toss, more slots or more conditions.
Conditions: Often, conditions can overlap with drawbacks. They can also reflect the obvious but it is needed here. However, some Nen requires complex condition to be met to gain more power. In the example, it is straightforward and easy. Let say, we want to achieve level 2 damage while level one. If the opponent puts up a shield or some sort of barrier, then the power ball damage will go up by one rank.
Drawback: Drawbacks can reflect the obvious like what we got put down. It should also include information its duration or some other exploit.
Name: Power Ball [level 1]
Type:Enhancer [five slots] Emission [1 slots] Manipulation [1 slots
Level: 1-5
Range: 20 meters.
Effect: The user releases their Nen into a ball that flies to a target.
Description: The caster pours their Nen into a ball and throws it. The ball deals damage according to the hatsu level + the item level. The user can make the ball change direction in mid-flight once.
Conditions: The ball must belong to the user. Meaning the user cannot find any ball to use this Nen. They must carry the ball into the thread beforehand.
Drawback:The ball itself doesn’t come back to the user after thrown. An enemy can kick the ball far away or destroy it so it can’t be used again. The power ball hatsu only lasts for one post.
Name: The name is arbitrary. The name should be related to your character personality or to the Hatsu ability. Moving on, levels 1 is showing its current level and possibly change later.
Type: To create a good example of this Hatsu, we did three different types of Nen into one. Prim is Enhancer, the emission is secondary, and Manipulation is opposite in this example. The Enhancer is reflecting it being the prime and how many slots it going to take up as it levels up. The others are showing that even if it goes up, it doesn’t take up even more slots.
Level: In the example, it basically means it can go up to level 5 and they intend to level it up.
Range: Thanks to emission, it can leave the user body and give it range. Because it is level 1 and single target, 20 meters is fair.
Effect: Giving a brief information, give people a brief idea.
Description: It’s giving us a more detail information and showing us what type of Nen is being used and why. The enhancer is used to make the ball stronger. Emission so the empower of the ball can leave the user and give it range. Manipulator allows it to change direction in mid flight. If the user wants more range, they would need more conditions or level up. That would require more slots. This is the same for the manipulator. If they want more change in directions when the ball is toss, more slots or more conditions.
Conditions: Often, conditions can overlap with drawbacks. They can also reflect the obvious but it is needed here. However, some Nen requires complex condition to be met to gain more power. In the example, it is straightforward and easy. Let say, we want to achieve level 2 damage while level one. If the opponent puts up a shield or some sort of barrier, then the power ball damage will go up by one rank.
Drawback: Drawbacks can reflect the obvious like what we got put down. It should also include information its duration or some other exploit.